Showing posts with label source sdk. Show all posts
Showing posts with label source sdk. Show all posts

Saturday, January 14, 2017

Good info for getting back into mapping

Notes for getting Source SDK 2013 working.   Hmm... Basically it's three years old and to this day Faceposer still doesn't run properly without crashing, but at least mapping mostly works.

Tuesday, November 11, 2014

Been a year...

The mod scene has been pretty much dead since VALVe broke Source SDK.  Me and several friends have personally been working on our own project and things came to a halt earlier this year because the mod tools won't work. It kind of turned me off from mods altogether.  Right now I'm kind of just picking up the pieces. I'm hoping that this alternative to Hammer Editor, Sledge Editor, will let me at least edit some maps and wrap up my project, which so far, is a complete work of abortion.

I feel like I just need to finish the last few maps and at least have some closure to something that I've been working on in secret for two years of my life.

What's new in the gaming world, as far as I can tell?  The whole GamerGate is the only glaring thing that has really stuck out like a sore thumb, and reaffirms my belief that Gamers are, in fact, dumb.  Also Gamers Are Embarassing.  It's an old blog that's been abandoned but it's still a good resource on the "Gamer Lifestyle" culture that I think should be brought to light.