This game looks interesting.
Official website.
Mostly covers FUN or interesting mods centered around Halflife 2, Elder Scrolls, and other games. Bonus features include random, sporadic rants on the idiocy of the gaming community, the downward spiral of the gaming industry, and why Gabe Newell is such a fatass.
Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts
Friday, September 6, 2019
Wednesday, December 28, 2011
Ruin Christmas for whiny gamers who don't matter
So it seems with the new Steam contest, you can complete objectives to earn prizes, coupons, or 'coals'. Coals by themselves are worthless, but if you earn seven of them, you can craft them into a free game. Additionally, the more coals you have in your inventory, the higher chance you have of winning the Steam ultimate prize: All the Steam games, plus hundreds of second prize winners.
Now here's where I take advantage of the situation. I have about 10 dummy accounts. I made them using different emails so they couldn't be traced to my primary email. But the thing you need to remember is that you need to own a retail game in order for an account to be authentic (ie you can't add friends or trade certain goods if you're not authenticated.) Additionally, in order to trade certain goods, your account has to be in good standing for 90 days (meaning it CAN'T have been banned). It's a good thing I created these accounts a long time ago.
I would have recommended buying the Humble Indie Bundle 4 for a penny (and I still do), but they caught on to this scheme, so now you need a minimum of 1 dollar to get a Steam key. Still, one dollar to authenticate is not that bad, that's ten dollars (well, for me it was ten cents American) to get 10 legitimate Steam accounts, which will pay off when you get coals to do with as you please. In addition, the money goes to a good cause, AND you get some Steam games which can help you get even more coals, so everyone wins and no one loses. So far I managed to complete about 7-8 objectives on each account, yielding six games, some coupons I probably won't use, and some coals to spare.
Really though, I don't know why people like to complain about this. Do these gamers realize that there now exists, even if temporarily, a 'coal economy'? With any economy there will always be farming of one sort or another. Do complainers think VALVe doesn't know about this? They wouldn't have made coals tradable if they knew it was a bad idea. There is nothing in the Terms against creating dummy accounts, despite what the retards on the Steam forums say.
All in all, there are some hardcore farmers out there who have a hundred accounts, I mean just look at this shit, this PEDXS guy has over 200 dummy accounts. Though they may have thousands of coals, they still could lose as the drawing is random. The chances of you actually winning are slim to none, so if you have fifty coals, you may as well craft them into something useful before they disappear in January.
Now here's where I take advantage of the situation. I have about 10 dummy accounts. I made them using different emails so they couldn't be traced to my primary email. But the thing you need to remember is that you need to own a retail game in order for an account to be authentic (ie you can't add friends or trade certain goods if you're not authenticated.) Additionally, in order to trade certain goods, your account has to be in good standing for 90 days (meaning it CAN'T have been banned). It's a good thing I created these accounts a long time ago.
I would have recommended buying the Humble Indie Bundle 4 for a penny (and I still do), but they caught on to this scheme, so now you need a minimum of 1 dollar to get a Steam key. Still, one dollar to authenticate is not that bad, that's ten dollars (well, for me it was ten cents American) to get 10 legitimate Steam accounts, which will pay off when you get coals to do with as you please. In addition, the money goes to a good cause, AND you get some Steam games which can help you get even more coals, so everyone wins and no one loses. So far I managed to complete about 7-8 objectives on each account, yielding six games, some coupons I probably won't use, and some coals to spare.
Really though, I don't know why people like to complain about this. Do these gamers realize that there now exists, even if temporarily, a 'coal economy'? With any economy there will always be farming of one sort or another. Do complainers think VALVe doesn't know about this? They wouldn't have made coals tradable if they knew it was a bad idea. There is nothing in the Terms against creating dummy accounts, despite what the retards on the Steam forums say.
All in all, there are some hardcore farmers out there who have a hundred accounts, I mean just look at this shit, this PEDXS guy has over 200 dummy accounts. Though they may have thousands of coals, they still could lose as the drawing is random. The chances of you actually winning are slim to none, so if you have fifty coals, you may as well craft them into something useful before they disappear in January.
Friday, February 19, 2010
The Organic Indie Preorder Pack
I gotta admit - I'm not hip to the 'Indie' games scene, the 'Indie' genre, or their dozens of stinky, sweaty, beardnecked fans, but one game company has certainly grabbed my attention. I first heard of these guys when I was searching for information about Natural Selection 2, the sequel to the award winning Halflife mod. A while ago Natural Selection 2 and Overgrowth were being sold as a pre-order bundle through Steam. In addition to saving a significant amount, you get to preview and test early alpha builds (plus a special secret bonus for NS2 players.) Both games use their own unique game engines.
What really grabbed my attention is how user friendly the interface for the level editor is for Overgrowth. It's similar to Garry's mod, in that you can click an icon, place the model into the game world, and scale them easily to build set pieces, levels, buildings, etc. As of right now, the alpha is mostly a ghost-town/desert landscape simulator, but the final product promises to be very mod-friendly. Pre-ordering allows your money to go straight to the developers and keep development going
What really grabbed my attention is how user friendly the interface for the level editor is for Overgrowth. It's similar to Garry's mod, in that you can click an icon, place the model into the game world, and scale them easily to build set pieces, levels, buildings, etc. As of right now, the alpha is mostly a ghost-town/desert landscape simulator, but the final product promises to be very mod-friendly. Pre-ordering allows your money to go straight to the developers and keep development going
Subscribe to:
Posts (Atom)