Mostly covers FUN or interesting mods centered around Halflife 2, Elder Scrolls, and other games. Bonus features include random, sporadic rants on the idiocy of the gaming community, the downward spiral of the gaming industry, and why Gabe Newell is such a fatass.
Showing posts with label modding. Show all posts
Showing posts with label modding. Show all posts
Saturday, January 14, 2017
Good info for getting back into mapping
Notes for getting Source SDK 2013 working. Hmm... Basically it's three years old and to this day Faceposer still doesn't run properly without crashing, but at least mapping mostly works.
Labels:
mapping,
modding,
source,
source sdk,
VALVe
Thursday, April 23, 2015
Steam Skyrim Workshop charging for mods
Gopher: "Whelp, it's officially all over. Bethesda has killed the modding community."
Wednesday, December 15, 2010
Two quick HL2 mod reviews
I just played two HL2 mods that I think are worth mentioning despite my rants about them.
It suffers from the usual disease "Leon-itus," that is, a bunch of obvious invisible walls, cutscenes that freeze the player and make you die, and annoying 'stealth' section. You'll lose count how many times you have your weapons taken away only to have to re-acquire them.
The first was was called "Final Project Diary", by Leon. The mappack is long, contains new weapons, sound and music, and a fresh storyline. The plot is interesting, in that there really isn't one, except you're an addicted HL2 fan making a map pack play-testing the maps you built, with levels ranging from haunted houses, to zombie infestations, to wierd hallucination scenarios, to skyscrapers. Some maps look good, a few look awful, but overall, a good mappack.

One thing I liked was the option to choose an 'easy' or 'hard' path at the beginning of each section. The ending was funny and nonsensical, and I'm glad the author chose not to take the mod seriously, because I was starting to get really irritated towards the end due the faults mentioned above.
The next is a mod called "1187". It's a total conversion that's made like a sequel to Halflife 1 with seemingly little reguard to HL2 (which is a nice, fresh idea, in my opinion). You start out in an apartment (seriously people, apartments and jail cells are the two most cliched map starts in mod history) and meet a new friend named John. He is more annoying than Alyx, complains alot, has an annoying voice, and is really worthless. He isn't Urkle-annoying, but I hope in 1187: Episode 2 they tone down his chatter.
Sunday, August 1, 2010
E.Y.E - A new Source game coming soon?
Check this out. A source engine first-person RPG. Watch the video on the main page, it looks pretty awesome.
Sunday, July 18, 2010
Another MustPlay map for HalfLife, Episode 2
http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/
The player has NO weapons and there is no shooting at all. However that doesn’t mean you can’t kill things, but 95% of the mod is about solving the puzzles that are presented to you in a very natural way.
Level design is Valve-style quality, clever puzzles, and interesting combat with no guns. Very good use of scripting and a fun blend of humor to top it off. This could be map of the year.
Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.
Level design is Valve-style quality, clever puzzles, and interesting combat with no guns. Very good use of scripting and a fun blend of humor to top it off. This could be map of the year.
Tuesday, March 9, 2010
"Carbon Stars..."
Tom Kranis recently released his mappack containing rejected levels and cutscenes. I was first made aware of Tom Kranis when he released his very interesting Halflife 2 map entitled "A Dog Was Hit In The Head With An Ax". Of the cutscenes, included are scenes of Dog getting hit in the head with a BSP-designed axe, Dr. Breen giving his famous 'Carbon Stars' speech in various locales, and lots of other stuff. If anything, I'd say that 90 percent of the mappack is rubbish, but it's definitely worth checking out if you're into mapping as there are really cool effects, gameplay concepts and ideas that have not been seen in any other Halflife 2 mod (remote controlled scientists, an automatic oil drum launcher, npc who follows you and wears a machinegun on his head that you can control, just to name a few) in addition to humourous cinematography (most of which I've recorded so you don't have to go through them).
Be sure to watch this video walkthrough of "A Dog Was Hit In The Head With An Axe." Worth checking out if you can't bring yourself to finish the map all the way through.
Be sure to watch this video walkthrough of "A Dog Was Hit In The Head With An Axe." Worth checking out if you can't bring yourself to finish the map all the way through.
Friday, February 19, 2010
The Organic Indie Preorder Pack
I gotta admit - I'm not hip to the 'Indie' games scene, the 'Indie' genre, or their dozens of stinky, sweaty, beardnecked fans, but one game company has certainly grabbed my attention. I first heard of these guys when I was searching for information about Natural Selection 2, the sequel to the award winning Halflife mod. A while ago Natural Selection 2 and Overgrowth were being sold as a pre-order bundle through Steam. In addition to saving a significant amount, you get to preview and test early alpha builds (plus a special secret bonus for NS2 players.) Both games use their own unique game engines.
What really grabbed my attention is how user friendly the interface for the level editor is for Overgrowth. It's similar to Garry's mod, in that you can click an icon, place the model into the game world, and scale them easily to build set pieces, levels, buildings, etc. As of right now, the alpha is mostly a ghost-town/desert landscape simulator, but the final product promises to be very mod-friendly. Pre-ordering allows your money to go straight to the developers and keep development going
What really grabbed my attention is how user friendly the interface for the level editor is for Overgrowth. It's similar to Garry's mod, in that you can click an icon, place the model into the game world, and scale them easily to build set pieces, levels, buildings, etc. As of right now, the alpha is mostly a ghost-town/desert landscape simulator, but the final product promises to be very mod-friendly. Pre-ordering allows your money to go straight to the developers and keep development going
Tuesday, January 12, 2010
Humorous Garry's Mod parody
JBMod was originally made because the nerds on HL2World wanted to get back to making sexual poses with the ragdolls in Half-Life 2, which they weren't able to do anymore since the physgun had been removed from the final game. Both prior to the release of Half-Life 2, and after the release of JBMod, just about every screenshot involved Alyx Vance.
http://www.jbmod.com/
http://www.jbmod.com/
If you're still playing that oudated Garry's mod 10, then you truly are not living life to its fullest. Become a man and grow a sack, comb your pubic hair, have lumber for breakfast and download JBMod TODAY!!
It will bring pride to your family name!
Labels:
Garry's mod,
Halflife 2,
HL2,
mod,
modding,
steam,
VALVe
Saturday, December 12, 2009
Cool HL2 modding website worth visiting
http://joesmoddingmenagerie.blogspot.com/
A cool website detailing HL2 mods that may be of interest.
A cool website detailing HL2 mods that may be of interest.
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