Wednesday, December 15, 2010

Two quick HL2 mod reviews

I just played two HL2 mods that I think are worth mentioning despite my rants about them.

The first was was called "Final Project Diary", by Leon.  The mappack is long, contains new weapons, sound and music, and a fresh storyline.  The plot is interesting, in that there really isn't one, except you're an addicted HL2 fan making a map pack play-testing the maps you built, with levels ranging from haunted houses, to zombie infestations, to wierd hallucination scenarios, to skyscrapers.  Some maps look good, a few look awful, but overall, a good mappack.

It suffers from the usual disease "Leon-itus," that is, a bunch of obvious invisible walls, cutscenes that freeze the player and make you die, and annoying 'stealth' section.  You'll lose count how many times you have your weapons taken away only to have to re-acquire them.

One thing I liked was the option to choose an 'easy' or 'hard' path at the beginning of each section. The ending was funny and nonsensical, and I'm glad the author chose not to take the mod seriously, because I was starting to get really irritated towards the end due the faults mentioned above.


The next is a mod called "1187".  It's a total conversion that's made like a sequel to Halflife 1 with seemingly little reguard to HL2 (which is a nice, fresh idea, in my opinion).  You start out in an apartment (seriously people, apartments and jail cells are the two most cliched map starts in mod history) and meet a new friend named John.  He is more annoying than Alyx, complains alot, has an annoying voice, and is really worthless.  He isn't Urkle-annoying, but I hope in 1187: Episode 2 they tone down his chatter.

Monday, December 6, 2010

"Videogames are art" - Wrong

Are videogames art? An interesting (but very wrong) article from the Wolfire games blog after Roger Ebert caved in (no pun intended - just kidding, it was) to the masses of mindless gamers who insist videogames as an art form.  So when a developer can crank out three sequels a year and have hundereds of programmers, model makers, sound designers, or what have you, designing a game then it is a manufacturing process at that point. I'm not saying videogames CAN'T be art, there are definitely some good examples out there, but to imply all games as an art is absurd. The same could be said for movies.